In the modern horror thriller A QUIET PLACE, a family of four must navigate their lives in silence after mysterious creatures that hunt by sound threaten their survival. If they hear you, they hunt you.
In 2045, much of Earth’s population centers have become slum-like cities due to overpopulation, pollution, corruption, and climate change. To escape their desolation, people engage in the virtual reality world of the OASIS (Ontologically Anthropocentric Sensory Immersive Simulation), where they can engage in numerous activities for work, education, and entertainment. Users have discovered hidden with OASIS “Anorak’s Quest”, a game created by the late James Halliday, the creator of OASIS. The first to find the Easter Eggs with Anorak’s Quest is promised full ownership of OASIS among other gifts. This has attracted a number of Gunters (“egg hunters”) to play the game. Innovative Online Industries (IOI), the manufacturer of most virtual reality equipment, also seeks ownership of OASIS, and its CEO, Nolan Sorrento has amassed an army of indentured players, known as Sixers (due to their six-digit identification), to seek the prize. However, to date, no one has been able to complete the first quest, finishing a vehicle race across an ever-shifting dangerous cityscape.
Thirteen-year-old Meg Murry‘s classmates and teachers see her as a troublesome and stubborn student. Her family knows that she is emotionally immature but also sees her capable of doing great things. The family includes her scientist mother, her missing scientist father, her athletic 10-year-old twin brothers, Sandy and Dennys; and her five-year-old brother Charles Wallace Murry, a child prodigy genius who can sometimes read Meg’s mind.